引用:
在Android中进行图像旋转需要使用Matrix,它包含了一个3*3的矩阵,专门用于进行图像变换匹配。Matrix ,中文里叫矩阵,高等数学里有介绍,在图像处理方面,主要是用于平面的缩放、平移、旋转等操作。Matrix没有机构体,它必须初始化,然后通过reset方法和set方法来实现。
首先介绍一下矩阵运算。加法和减法就不用说了,太简单了,对应位相加就好。图像处理,主要用到的是乘法 。下面是一个乘法的公式:![](http://www.2cto.com/uploadfile/2012/0502/20120502110317454.jpg)
![](http://www.2cto.com/uploadfile/2012/0502/20120502110318832.jpg)
package cn.edu.pku;
import android.app.Activity; import android.os.Bundle; import android.view.KeyEvent; public class PictureRotateActivity extends Activity { /** Called when the activity is first created. */ private GameRotateView1 gameview = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); gameview = new GameRotateView1(this); setContentView(gameview); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { // TODO Auto-generated method stub if ( gameview == null ) { return false; } if ( keyCode == KeyEvent.KEYCODE_BACK) { this.finish(); return true; } return gameview.onKeyDown(keyCode,event); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { // TODO Auto-generated method stub super.onKeyUp(keyCode, event); return true; } } package cn.edu.pku;import android.app.Activity;
import android.os.Bundle;import android.view.KeyEvent;public class PictureRotateActivity extends Activity {
/** Called when the activity is first created. */ private GameRotateView1 gameview = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); gameview = new GameRotateView1(this); setContentView(gameview); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { // TODO Auto-generated method stub if ( gameview == null ) { return false; } if ( keyCode == KeyEvent.KEYCODE_BACK) { this.finish(); return true; } return gameview.onKeyDown(keyCode,event); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { // TODO Auto-generated method stub super.onKeyUp(keyCode, event); return true; }}
具体图像旋转处理代码如下:
[java] package cn.edu.pku; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.drawable.BitmapDrawable; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; public class GameRotateView1 extends View implements Runnable { Bitmap bitmap = null; int bitmapWidth = 0; int bitmapHeight = 0; float angle = 0.0f; Matrix matrix = new Matrix(); public GameRotateView1(Context context) { super(context); // TODO Auto-generated constructor stub setFocusableInTouchMode(true); //设置可以捕捉键盘事件 //获取图像资源 bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.cute)).getBitmap(); bitmapWidth = bitmap.getWidth(); bitmapHeight = bitmap.getHeight(); new Thread(this).start(); } public void run() { // TODO Auto-generated method stub while(!Thread.currentThread().isInterrupted()){ try{ Thread.sleep(100); }catch (InterruptedException e) { // TODO: handle exception Thread.currentThread().interrupt(); } postInvalidate(); //可以直接在线程中更新界面 } } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); matrix.reset(); matrix.setRotate(angle); //设置旋转 //按照matrix的旋转构建新的Bitmap Bitmap bitmapcute = Bitmap.createBitmap(bitmap, 0, 0, bitmapWidth, bitmapHeight, matrix, true); //绘制旋转之后的图像 GameRotateView1.DrawImage(canvas, bitmapcute, (320 - bitmapWidth)/2, 10); bitmapcute = null; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { // TODO Auto-generated method stub if(keyCode == KeyEvent.KEYCODE_DPAD_LEFT){ angle--; }else if(keyCode == KeyEvent.KEYCODE_DPAD_RIGHT){ angle++; } return true; } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub return true; } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { // TODO Auto-generated method stub return false; } @Override public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) { // TODO Auto-generated method stub return true; } /** * 绘制一个Bitmap * canvas 画布 * bitmap 图片 * x 屏幕上的x坐标 * y 屏幕上的y坐标 */ public static void DrawImage(Canvas canvas, Bitmap _bitmap, int x, int y) { /* 绘制图像 */ canvas.drawBitmap(_bitmap, x, y, null); } package cn.edu.pku;
import android.content.Context;
import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Matrix;import android.graphics.drawable.BitmapDrawable;import android.view.KeyEvent;import android.view.MotionEvent;import android.view.View;public class GameRotateView1 extends View implements Runnable {
Bitmap bitmap = null;
int bitmapWidth = 0; int bitmapHeight = 0; float angle = 0.0f; Matrix matrix = new Matrix(); public GameRotateView1(Context context) { super(context); // TODO Auto-generated constructor stub setFocusableInTouchMode(true); //设置可以捕捉键盘事件 //获取图像资源 bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.cute)).getBitmap(); bitmapWidth = bitmap.getWidth(); bitmapHeight = bitmap.getHeight(); new Thread(this).start(); }public void run() {
// TODO Auto-generated method stub while(!Thread.currentThread().isInterrupted()){ try{ Thread.sleep(100); }catch (InterruptedException e) { // TODO: handle exception Thread.currentThread().interrupt(); } postInvalidate(); //可以直接在线程中更新界面 } }@Override
protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); matrix.reset(); matrix.setRotate(angle); //设置旋转 //按照matrix的旋转构建新的Bitmap Bitmap bitmapcute = Bitmap.createBitmap(bitmap, 0, 0, bitmapWidth, bitmapHeight, matrix, true); //绘制旋转之后的图像 GameRotateView1.DrawImage(canvas, bitmapcute, (320 - bitmapWidth)/2, 10); bitmapcute = null; }@Override
public boolean onKeyDown(int keyCode, KeyEvent event) { // TODO Auto-generated method stub if(keyCode == KeyEvent.KEYCODE_DPAD_LEFT){ angle--; }else if(keyCode == KeyEvent.KEYCODE_DPAD_RIGHT){ angle++; } return true; } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub return true; }@Override public boolean onKeyUp(int keyCode, KeyEvent event) { // TODO Auto-generated method stub return false; }
@Override public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) { // TODO Auto-generated method stub return true; }
/**
* 绘制一个Bitmap * canvas 画布 * bitmap 图片 * x 屏幕上的x坐标 * y 屏幕上的y坐标 */ public static void DrawImage(Canvas canvas, Bitmap _bitmap, int x, int y) { /* 绘制图像 */ canvas.drawBitmap(_bitmap, x, y, null); }
最后我们通过键盘的左右键可以实现图像的选装,在这里实现的图像的右旋转: